// Export core modules for luma.gl
// Initialize any global state
require('./init'); // WebGL


export { isWebGL, isWebGL2 } from './webgl-utils/webgl-checks';
export { getKeyValue, getKey } from './webgl-utils/constants-to-keys';
export { createGLContext, destroyGLContext, resizeGLContext, pollGLContext, setContextDefaults } from './webgl-context/context';
export { trackContextCreation, trackContextState } from './webgl-context';
export { resetParameters, getParameter, getParameters, setParameter, setParameters, withParameters, getModifiedParameters } from './webgl-context/context-state';
export { getContextInfo, getGLContextInfo, getContextLimits, glGetDebugInfo } from './webgl-context/context-limits';
export { FEATURES, hasFeature, hasFeatures, getFeatures, canCompileGLGSExtension } from './webgl-context/context-features';
export { makeDebugContext } from './webgl-context/debug-context'; // WebGL1 classes

export { default as Buffer } from './webgl/buffer';
export { Shader, VertexShader, FragmentShader } from './webgl/shader';
export { default as Program } from './webgl/program';
export { default as Framebuffer } from './webgl/framebuffer';
export { default as Renderbuffer } from './webgl/renderbuffer';
export { default as Texture2D } from './webgl/texture-2d';
export { default as TextureCube } from './webgl/texture-cube';
export { draw } from './webgl/draw';
export { clear, clearBuffer } from './webgl/clear'; // WebGL2 classes & Extensions

export { default as FenceSync } from './webgl/fence-sync';
export { default as Query } from './webgl/query';
export { default as Sampler } from './webgl/sampler';
export { default as Texture3D } from './webgl/texture-3d';
export { default as Texture2DArray } from './webgl/texture-2d-array';
export { default as TransformFeedback } from './webgl/transform-feedback';
export { default as VertexArray } from './webgl/vertex-array';
export { default as UniformBufferLayout } from './webgl/uniform-buffer-layout'; // Core Classes

export { default as Model } from './core/model';
export { default as AnimationLoop } from './core/animation-loop';
export { default as AnimationLoopProxy } from './core/animation-loop-proxy'; // export {default as Object3D} from './core/object-3d';
// export {default as Group} from './core/group';

export { default as pickModels } from './core/pick-models';
export { encodePickingColor, decodePickingColor, getNullPickingColor } from './core/picking-colors'; // Addons

export { addEvents } from './packages/events'; // Geometry

export { default as Geometry } from './geometry/geometry';
export { default as ConeGeometry } from './geometry/cone-geometry';
export { default as CubeGeometry } from './geometry/cube-geometry';
export { default as CylinderGeometry } from './geometry/cylinder-geometry';
export { default as IcoSphereGeometry } from './geometry/ico-sphere-geometry';
export { default as PlaneGeometry } from './geometry/plane-geometry';
export { default as SphereGeometry } from './geometry/sphere-geometry';
export { default as TruncatedConeGeometry } from './geometry/truncated-cone-geometry'; // Models

export { default as Cone } from './models/cone';
export { default as Cube } from './models/cube';
export { default as Cylinder } from './models/cylinder';
export { default as IcoSphere } from './models/ico-sphere';
export { default as Plane } from './models/plane';
export { default as Sphere } from './models/sphere';
export { default as TruncatedCone } from './models/truncated-cone';
export { default as ClipSpaceQuad } from './models/clip-space-quad'; // IO

export { setPathPrefix, loadFile, loadImage, loadFiles, loadImages, loadTextures, loadProgram, loadModel, parseModel } from './io'; // shadertools

export { default as ShaderCache } from './shadertools/lib/shader-cache';
export { assembleShaders } from './shadertools/lib/assemble-shaders';
export { registerShaderModules, setDefaultShaderModules } from './shadertools/lib/shader-modules'; // shader modules

export { default as fp32 } from './shadertools/modules/fp32/fp32';
export { default as fp64 } from './shadertools/modules/fp64/fp64';
export { default as project } from './shadertools/modules/project/project';
export { default as lighting } from './shadertools/modules/lighting/lighting';
export { default as dirlight } from './shadertools/modules/dirlight/dirlight';
export { default as picking } from './shadertools/modules/picking/picking';
export { default as diffuse } from './shadertools/modules/diffuse/diffuse'; // EXPERIMENTAL EXPORTS

import { clearBuffer } from './webgl/clear';
import { default as Transform } from './core/experimental/transform';
export var experimental = {
  clearBuffer: clearBuffer,
  Transform: Transform
}; // DEPRECATED EXPORTS IN v5.3

export { // Should be optional import for application
default as GL } from './constants';
export { // Should be optional import for application
glGet, glKey } from './deprecated/gl-constants';
export { destroyGLContext as deleteGLContext, pollGLContext as pollContext } from './webgl-context/context'; // DEPRECATED EXPORTS IN V4.1

export { radians, degrees, Vector2, Vector3, Vector4, Matrix4, Quaternion } from 'math.gl'; // DEPRECATED IN EXPORTS V3.0

export { readPixels } from './webgl/functions';
export { default as FramebufferObject } from './webgl/framebuffer';
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