import { Point } from '../../maths/Point';
import { Filter } from '../../rendering/filters/shared/Filter';
import { Sprite } from '../../rendering/sprite/shared/Sprite';
import type { PointData } from '../../maths/PointData';
import type { FilterSystem } from '../../rendering/filters/shared/FilterSystem';
import type { Texture } from '../../rendering/renderers/shared/texture/Texture';
export interface DisplacementFilterOptions {
    sprite: Sprite;
    scale?: number | {
        x: number;
        y: number;
    };
}
/**
 * A Noise effect filter.
 *
 * original filter: https://github.com/evanw/glfx.js/blob/master/src/filters/adjust/noise.js
 * @memberof filters
 * @author Vico @vicocotea
 */
export declare class DisplacementFilter extends Filter {
    private readonly _sprite;
    constructor(options: Sprite | DisplacementFilterOptions);
    /** @deprecated since 8.0.0 */
    constructor(sprite: Sprite, scale?: number | PointData);
    apply(filterManager: FilterSystem, input: Texture, output: Texture, clearMode: boolean): void;
    get scale(): Point;
}
