'use strict';

Object.defineProperty(exports, '__esModule', { value: true });

var colord = require('@pixi/colord');
var namesPlugin = require('@pixi/colord/plugins/names');

function _interopDefaultLegacy (e) { return e && typeof e === 'object' && 'default' in e ? e : { 'default': e }; }

var namesPlugin__default = /*#__PURE__*/_interopDefaultLegacy(namesPlugin);

colord.extend([namesPlugin__default["default"]]);
const _Color = class {
  /**
   * @param {ColorSource} value - Optional value to use, if not provided, white is used.
   */
  constructor(value = 16777215) {
    this._value = null;
    this._components = new Float32Array(4);
    this._components.fill(1);
    this._int = 16777215;
    this.value = value;
  }
  /** Get red component (0 - 1) */
  get red() {
    return this._components[0];
  }
  /** Get green component (0 - 1) */
  get green() {
    return this._components[1];
  }
  /** Get blue component (0 - 1) */
  get blue() {
    return this._components[2];
  }
  /** Get alpha component (0 - 1) */
  get alpha() {
    return this._components[3];
  }
  /**
   * Set the value, suitable for chaining
   * @param value
   * @see Color.value
   */
  setValue(value) {
    this.value = value;
    return this;
  }
  /**
   * The current color source.
   *
   * When setting:
   * - Setting to an instance of `Color` will copy its color source and components.
   * - Otherwise, `Color` will try to normalize the color source and set the components.
   *   If the color source is invalid, an `Error` will be thrown and the `Color` will left unchanged.
   *
   * Note: The `null` in the setter's parameter type is added to match the TypeScript rule: return type of getter
   * must be assignable to its setter's parameter type. Setting `value` to `null` will throw an `Error`.
   *
   * When getting:
   * - A return value of `null` means the previous value was overridden (e.g., {@link Color.multiply multiply},
   *   {@link Color.premultiply premultiply} or {@link Color.round round}).
   * - Otherwise, the color source used when setting is returned.
   * @type {ColorSource}
   */
  set value(value) {
    if (value instanceof _Color) {
      this._value = this._cloneSource(value._value);
      this._int = value._int;
      this._components.set(value._components);
    } else if (value === null) {
      throw new Error("Cannot set Color#value to null");
    } else if (this._value === null || !this._isSourceEqual(this._value, value)) {
      this._normalize(value);
      this._value = this._cloneSource(value);
    }
  }
  get value() {
    return this._value;
  }
  /**
   * Copy a color source internally.
   * @param value - Color source
   */
  _cloneSource(value) {
    if (typeof value === "string" || typeof value === "number" || value instanceof Number || value === null) {
      return value;
    } else if (Array.isArray(value) || ArrayBuffer.isView(value)) {
      return value.slice(0);
    } else if (typeof value === "object" && value !== null) {
      return { ...value };
    }
    return value;
  }
  /**
   * Equality check for color sources.
   * @param value1 - First color source
   * @param value2 - Second color source
   * @returns `true` if the color sources are equal, `false` otherwise.
   */
  _isSourceEqual(value1, value2) {
    const type1 = typeof value1;
    const type2 = typeof value2;
    if (type1 !== type2) {
      return false;
    } else if (type1 === "number" || type1 === "string" || value1 instanceof Number) {
      return value1 === value2;
    } else if (Array.isArray(value1) && Array.isArray(value2) || ArrayBuffer.isView(value1) && ArrayBuffer.isView(value2)) {
      if (value1.length !== value2.length) {
        return false;
      }
      return value1.every((v, i) => v === value2[i]);
    } else if (value1 !== null && value2 !== null) {
      const keys1 = Object.keys(value1);
      const keys2 = Object.keys(value2);
      if (keys1.length !== keys2.length) {
        return false;
      }
      return keys1.every((key) => value1[key] === value2[key]);
    }
    return value1 === value2;
  }
  /**
   * Convert to a RGBA color object.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toRgb(); // returns { r: 1, g: 1, b: 1, a: 1 }
   */
  toRgba() {
    const [r, g, b, a] = this._components;
    return { r, g, b, a };
  }
  /**
   * Convert to a RGB color object.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toRgb(); // returns { r: 1, g: 1, b: 1 }
   */
  toRgb() {
    const [r, g, b] = this._components;
    return { r, g, b };
  }
  /** Convert to a CSS-style rgba string: `rgba(255,255,255,1.0)`. */
  toRgbaString() {
    const [r, g, b] = this.toUint8RgbArray();
    return `rgba(${r},${g},${b},${this.alpha})`;
  }
  toUint8RgbArray(out) {
    const [r, g, b] = this._components;
    if (!this._arrayRgb) {
      this._arrayRgb = [];
    }
    out = out || this._arrayRgb;
    out[0] = Math.round(r * 255);
    out[1] = Math.round(g * 255);
    out[2] = Math.round(b * 255);
    return out;
  }
  toArray(out) {
    if (!this._arrayRgba) {
      this._arrayRgba = [];
    }
    out = out || this._arrayRgba;
    const [r, g, b, a] = this._components;
    out[0] = r;
    out[1] = g;
    out[2] = b;
    out[3] = a;
    return out;
  }
  toRgbArray(out) {
    if (!this._arrayRgb) {
      this._arrayRgb = [];
    }
    out = out || this._arrayRgb;
    const [r, g, b] = this._components;
    out[0] = r;
    out[1] = g;
    out[2] = b;
    return out;
  }
  /**
   * Convert to a hexadecimal number.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toNumber(); // returns 16777215
   */
  toNumber() {
    return this._int;
  }
  /**
   * Convert to a BGR number
   * @example
   * import { Color } from 'pixi.js';
   * new Color(0xffcc99).toBgrNumber(); // returns 0x99ccff
   */
  toBgrNumber() {
    const [r, g, b] = this.toUint8RgbArray();
    return (b << 16) + (g << 8) + r;
  }
  /**
   * Convert to a hexadecimal number in little endian format (e.g., BBGGRR).
   * @example
   * import { Color } from 'pixi.js';
   * new Color(0xffcc99).toLittleEndianNumber(); // returns 0x99ccff
   * @returns {number} - The color as a number in little endian format.
   */
  toLittleEndianNumber() {
    const value = this._int;
    return (value >> 16) + (value & 65280) + ((value & 255) << 16);
  }
  /**
   * Multiply with another color. This action is destructive, and will
   * override the previous `value` property to be `null`.
   * @param {ColorSource} value - The color to multiply by.
   */
  multiply(value) {
    const [r, g, b, a] = _Color._temp.setValue(value)._components;
    this._components[0] *= r;
    this._components[1] *= g;
    this._components[2] *= b;
    this._components[3] *= a;
    this._refreshInt();
    this._value = null;
    return this;
  }
  /**
   * Converts color to a premultiplied alpha format. This action is destructive, and will
   * override the previous `value` property to be `null`.
   * @param alpha - The alpha to multiply by.
   * @param {boolean} [applyToRGB=true] - Whether to premultiply RGB channels.
   * @returns {Color} - Itself.
   */
  premultiply(alpha, applyToRGB = true) {
    if (applyToRGB) {
      this._components[0] *= alpha;
      this._components[1] *= alpha;
      this._components[2] *= alpha;
    }
    this._components[3] = alpha;
    this._refreshInt();
    this._value = null;
    return this;
  }
  /**
   * Premultiplies alpha with current color.
   * @param {number} alpha - The alpha to multiply by.
   * @param {boolean} [applyToRGB=true] - Whether to premultiply RGB channels.
   * @returns {number} tint multiplied by alpha
   */
  toPremultiplied(alpha, applyToRGB = true) {
    if (alpha === 1) {
      return (255 << 24) + this._int;
    }
    if (alpha === 0) {
      return applyToRGB ? 0 : this._int;
    }
    let r = this._int >> 16 & 255;
    let g = this._int >> 8 & 255;
    let b = this._int & 255;
    if (applyToRGB) {
      r = r * alpha + 0.5 | 0;
      g = g * alpha + 0.5 | 0;
      b = b * alpha + 0.5 | 0;
    }
    return (alpha * 255 << 24) + (r << 16) + (g << 8) + b;
  }
  /**
   * Convert to a hexidecimal string.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toHex(); // returns "#ffffff"
   */
  toHex() {
    const hexString = this._int.toString(16);
    return `#${"000000".substring(0, 6 - hexString.length) + hexString}`;
  }
  /**
   * Convert to a hexidecimal string with alpha.
   * @example
   * import { Color } from 'pixi.js';
   * new Color('white').toHexa(); // returns "#ffffffff"
   */
  toHexa() {
    const alphaValue = Math.round(this._components[3] * 255);
    const alphaString = alphaValue.toString(16);
    return this.toHex() + "00".substring(0, 2 - alphaString.length) + alphaString;
  }
  /**
   * Set alpha, suitable for chaining.
   * @param alpha
   */
  setAlpha(alpha) {
    this._components[3] = this._clamp(alpha);
    return this;
  }
  /**
   * Normalize the input value into rgba
   * @param value - Input value
   */
  _normalize(value) {
    let r;
    let g;
    let b;
    let a;
    if ((typeof value === "number" || value instanceof Number) && value >= 0 && value <= 16777215) {
      const int = value;
      r = (int >> 16 & 255) / 255;
      g = (int >> 8 & 255) / 255;
      b = (int & 255) / 255;
      a = 1;
    } else if ((Array.isArray(value) || value instanceof Float32Array) && value.length >= 3 && value.length <= 4) {
      value = this._clamp(value);
      [r, g, b, a = 1] = value;
    } else if ((value instanceof Uint8Array || value instanceof Uint8ClampedArray) && value.length >= 3 && value.length <= 4) {
      value = this._clamp(value, 0, 255);
      [r, g, b, a = 255] = value;
      r /= 255;
      g /= 255;
      b /= 255;
      a /= 255;
    } else if (typeof value === "string" || typeof value === "object") {
      if (typeof value === "string") {
        const match = _Color.HEX_PATTERN.exec(value);
        if (match) {
          value = `#${match[2]}`;
        }
      }
      const color = colord.colord(value);
      if (color.isValid()) {
        ({ r, g, b, a } = color.rgba);
        r /= 255;
        g /= 255;
        b /= 255;
      }
    }
    if (r !== void 0) {
      this._components[0] = r;
      this._components[1] = g;
      this._components[2] = b;
      this._components[3] = a;
      this._refreshInt();
    } else {
      throw new Error(`Unable to convert color ${value}`);
    }
  }
  /** Refresh the internal color rgb number */
  _refreshInt() {
    this._clamp(this._components);
    const [r, g, b] = this._components;
    this._int = (r * 255 << 16) + (g * 255 << 8) + (b * 255 | 0);
  }
  /**
   * Clamps values to a range. Will override original values
   * @param value - Value(s) to clamp
   * @param min - Minimum value
   * @param max - Maximum value
   */
  _clamp(value, min = 0, max = 1) {
    if (typeof value === "number") {
      return Math.min(Math.max(value, min), max);
    }
    value.forEach((v, i) => {
      value[i] = Math.min(Math.max(v, min), max);
    });
    return value;
  }
  /**
   * Check if the value is a color-like object
   * @param value - Value to check
   * @returns True if the value is a color-like object
   * @static
   * @example
   * import { Color } from 'pixi.js';
   * Color.isColorLike('white'); // returns true
   * Color.isColorLike(0xffffff); // returns true
   * Color.isColorLike([1, 1, 1]); // returns true
   */
  static isColorLike(value) {
    return typeof value === "number" || typeof value === "string" || value instanceof Number || value instanceof _Color || Array.isArray(value) || value instanceof Uint8Array || value instanceof Uint8ClampedArray || value instanceof Float32Array || value.r !== void 0 && value.g !== void 0 && value.b !== void 0 || value.r !== void 0 && value.g !== void 0 && value.b !== void 0 && value.a !== void 0 || value.h !== void 0 && value.s !== void 0 && value.l !== void 0 || value.h !== void 0 && value.s !== void 0 && value.l !== void 0 && value.a !== void 0 || value.h !== void 0 && value.s !== void 0 && value.v !== void 0 || value.h !== void 0 && value.s !== void 0 && value.v !== void 0 && value.a !== void 0;
  }
};
let Color = _Color;
/**
 * Default Color object for static uses
 * @example
 * import { Color } from 'pixi.js';
 * Color.shared.setValue(0xffffff).toHex(); // '#ffffff'
 */
Color.shared = new _Color();
/**
 * Temporary Color object for static uses internally.
 * As to not conflict with Color.shared.
 * @ignore
 */
Color._temp = new _Color();
/** Pattern for hex strings */
// eslint-disable-next-line @typescript-eslint/naming-convention
Color.HEX_PATTERN = /^(#|0x)?(([a-f0-9]{3}){1,2}([a-f0-9]{2})?)$/i;

exports.Color = Color;
//# sourceMappingURL=Color.js.map
