'use strict';

Object.defineProperty(exports, '__esModule', { value: true });

const globalUniformsBit = {
  name: "global-uniforms-bit",
  vertex: {
    header: (
      /* wgsl */
      `
        struct GlobalUniforms {
            projectionMatrix:mat3x3<f32>,
            worldTransformMatrix:mat3x3<f32>,
            worldAlpha: f32
        }

        @group(0) @binding(0) var<uniform> globalUniforms : GlobalUniforms;
        `
    )
  }
};
const globalUniformsBitGl = {
  name: "global-uniforms-bit",
  vertex: {
    header: (
      /* glsl */
      `
          uniform globalUniforms {
            mat3 projectionMatrix;
            mat3 worldTransformMatrix;
            float worldAlpha;
          };
        `
    )
  }
};

exports.globalUniformsBit = globalUniformsBit;
exports.globalUniformsBitGl = globalUniformsBitGl;
//# sourceMappingURL=globalUniformsBit.js.map
