import {
  __commonJS,
  __name
} from "./chunk-MM7DTO55.js";

// ../node_modules/refractor/lang/unrealscript.js
var require_unrealscript = __commonJS({
  "../node_modules/refractor/lang/unrealscript.js"(exports, module) {
    module.exports = unrealscript;
    unrealscript.displayName = "unrealscript";
    unrealscript.aliases = ["uc", "uscript"];
    function unrealscript(Prism) {
      Prism.languages.unrealscript = {
        comment: /\/\/.*|\/\*[\s\S]*?\*\//,
        string: {
          pattern: /(["'])(?:\\(?:\r\n|[\s\S])|(?!\1)[^\\\r\n])*\1/,
          greedy: true
        },
        category: {
          pattern: /(\b(?:(?:autoexpand|hide|show)categories|var)\s*\()[^()]+(?=\))/,
          lookbehind: true,
          greedy: true,
          alias: "property"
        },
        metadata: {
          pattern: /(\w\s*)<\s*\w+\s*=[^<>|=\r\n]+(?:\|\s*\w+\s*=[^<>|=\r\n]+)*>/,
          lookbehind: true,
          greedy: true,
          inside: {
            property: /\b\w+(?=\s*=)/,
            operator: /=/,
            punctuation: /[<>|]/
          }
        },
        macro: {
          pattern: /`\w+/,
          alias: "property"
        },
        "class-name": {
          pattern: /(\b(?:class|enum|extends|interface|state(?:\(\))?|struct|within)\s+)\w+/,
          lookbehind: true
        },
        keyword: /\b(?:abstract|actor|array|auto|autoexpandcategories|bool|break|byte|case|class|classgroup|client|coerce|collapsecategories|config|const|continue|default|defaultproperties|delegate|dependson|deprecated|do|dontcollapsecategories|editconst|editinlinenew|else|enum|event|exec|export|extends|final|float|for|forcescriptorder|foreach|function|goto|guid|hidecategories|hidedropdown|if|ignores|implements|inherits|input|int|interface|iterator|latent|local|material|name|native|nativereplication|noexport|nontransient|noteditinlinenew|notplaceable|operator|optional|out|pawn|perobjectconfig|perobjectlocalized|placeable|postoperator|preoperator|private|protected|reliable|replication|return|server|showcategories|simulated|singular|state|static|string|struct|structdefault|structdefaultproperties|switch|texture|transient|travel|unreliable|until|var|vector|while|within)\b/,
        function: /\b[a-z_]\w*(?=\s*\()/i,
        boolean: /\b(?:false|true)\b/,
        number: /\b0x[\da-f]+\b|(?:\b\d+(?:\.\d*)?|\B\.\d+)(?:e[+-]?\d+)?/i,
        // https://docs.unrealengine.com/udk/Three/UnrealScriptExpressions.html
        operator: />>|<<|--|\+\+|\*\*|[-+*/~!=<>$@]=?|&&?|\|\|?|\^\^?|[?:%]|\b(?:ClockwiseFrom|Cross|Dot)\b/,
        punctuation: /[()[\]{};,.]/
      };
      Prism.languages.uc = Prism.languages.uscript = Prism.languages.unrealscript;
    }
    __name(unrealscript, "unrealscript");
  }
});

export {
  require_unrealscript
};
