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It is intended to improve the storage and transmission of 3D\ngraphics.\n\nDraco was designed and built for compression efficiency and speed. The code\nsupports compressing points, connectivity information, texture coordinates,\ncolor information, normals, and any other generic attributes associated with\ngeometry. With Draco, applications using 3D graphics can be significantly\nsmaller without compromising visual fidelity. For users, this means apps can\nnow be downloaded faster, 3D graphics in the browser can load quicker, and VR\nand AR scenes can now be transmitted with a fraction of the bandwidth and\nrendered quickly.\n\n[Draco] is released as C++/Javascript source code that can be used to compress 3D\ngraphics as well as decoders for the encoded data.\n\nNPM Package\n===========\n\nThe code shows a simple example of using Draco encoder and decoder with Node.js.\n`draco_encoder_node.js` and `draco_decoder_node.js` are modified Javascript\nencoding/decoding files that are compatible with Node.js.\n\nHow to run the code:\n\n(1) Install draco3d package :\n\n~~~~~ bash\n$ npm install draco3d\n~~~~~\n\n### Working example\n`draco_nodejs_example.js` has the example code for usage.\n\n(2) Run example code to test:\n\n~~~~~ bash\n$ cp node_modules/draco3d/draco_nodejs_example.js .\n$ cp node_modules/draco3d/bunny.drc .\n$ node draco_nodejs_example.js\n~~~~~\n\nThe code loads the [Bunny] model, it will first decode to a mesh\nand then encode it with different settings.\n\n\n### Minimal examples\nThese examples only show how to load the encoder and decoder modules. `draco_minimal_encoder_decoder_example.js`, `draco_minimal_encoder_example.js`, and `draco_minimal_decoder_example.js` has the example code for usage.\n\n(2) Run the code to test:\n\n~~~~~ bash\n$ node draco_minimal_encoder_decoder_example.js\n~~~~~\n\n~~~~~ bash\n$ node draco_minimal_encoder_example.js\n~~~~~\n\n~~~~~ bash\n$ node draco_minimal_decoder_example.js\n~~~~~\n\nReferences\n==========\n[Draco]: https://github.com/google/draco\n[meshes]: https://en.wikipedia.org/wiki/Polygon_mesh\n[point clouds]: https://en.wikipedia.org/wiki/Point_cloud\n[Bunny]: https://graphics.stanford.edu/data/3Dscanrep/\n\nBunny model from Stanford's graphic department <https://graphics.stanford.edu/data/3Dscanrep/>\n","_attachments":{},"homepage":"https://github.com/google/draco#readme","bugs":{"url":"https://github.com/google/draco/issues"},"license":"Apache-2.0"}